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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class TreasurePrivilegeConfig
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| | | {
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| | |
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| | | itemAward = tables[6];
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| | |
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| | | string[] successListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | successList = new int[successListStringArray.Length]; |
| | | for (int i=0;i<successListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(successListStringArray[i],out successList[i]); |
| | | string[] successListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | successList = new int[successListStringArray.Length];
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| | | for (int i=0;i<successListStringArray.Length;i++)
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| | | {
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| | | int.TryParse(successListStringArray[i],out successList[i]);
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| | | }
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| | |
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| | | int.TryParse(tables[8],out treasureId);
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