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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | [XLua.LuaCallCSharp]
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| | |
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| | | public partial class WHYJRewardConfig
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| | | {
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| | |
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| | |
| | |
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| | | int.TryParse(tables[0],out ID);
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| | |
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| | | string[] RewardStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Reward = new int[RewardStringArray.Length]; |
| | | for (int i=0;i<RewardStringArray.Length;i++) |
| | | { |
| | | int.TryParse(RewardStringArray[i],out Reward[i]); |
| | | string[] RewardStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | Reward = new int[RewardStringArray.Length];
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| | | for (int i=0;i<RewardStringArray.Length;i++)
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| | | {
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| | | int.TryParse(RewardStringArray[i],out Reward[i]);
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| | | }
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| | |
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| | | string[] QuantityStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Quantity = new int[QuantityStringArray.Length]; |
| | | for (int i=0;i<QuantityStringArray.Length;i++) |
| | | { |
| | | int.TryParse(QuantityStringArray[i],out Quantity[i]); |
| | | string[] QuantityStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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| | | Quantity = new int[QuantityStringArray.Length];
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| | | for (int i=0;i<QuantityStringArray.Length;i++)
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| | | {
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| | | int.TryParse(QuantityStringArray[i],out Quantity[i]);
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| | | }
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| | | }
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| | | catch (Exception ex)
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