Core/NetworkPackage/Socket/ClientSocket.cs
@@ -343,18 +343,6 @@ } } //处理lua的分包 if (PackageRegedit.ContainLua(cmd)) { #if UNITY_EDITOR PackageRegedit.TransPack(socketType, cmd, vPackBytes); #endif var luaNetPack = new LuaGameNetPack(cmd, vPackBytes); luaNetPack.socketType = this.socketType; GameNetSystem.Instance.PushPackage(luaNetPack, this.socketType); isRegist = true; } vReadIndex += 6 + vBodyLeng; // 未注册封包处理