Fight/Actor/Skill/SkillHelper.cs @@ -6,7 +6,7 @@ /// <summary> /// 对所有技能数据进行处理和缓存的类 /// </summary> [XLua.LuaCallCSharp] public class SkillHelper : Singleton<SkillHelper> { private TreasureSkillModel m_TreasureSkillModel;