System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -9,7 +9,7 @@ namespace Snxxz.UI { [XLua.LuaCallCSharp] public class CrossServerOneVsOneModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, ISwitchAccount, IPlayerLoginOk { public string PkResultLocalSaveKey { get; private set; }