System/Dungeon/DungeonModel.cs
@@ -8,7 +8,7 @@ namespace Snxxz.UI { [XLua.LuaCallCSharp] public class DungeonModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize { Dictionary<int, Dictionary<int, int>> dungeonMap = new Dictionary<int, Dictionary<int, int>>();//mapid,lineId,DungeonId;