System/Dungeon/DungeonUseBuffModel.cs
@@ -1,10 +1,10 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class DungeonUseBuffModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { Dictionary<int, List<int>> m_UseBuffMaps = new Dictionary<int, List<int>>(); @@ -93,5 +93,5 @@ } } } } }