System/HazyRegion/HazyRegionModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class HazyRegionModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { Dictionary<int, Incident> m_Incidents = new Dictionary<int, Incident>();