System/OpenServerActivity/OSGiftModel.cs
@@ -1,11 +1,11 @@ using System; using System.Collections; using System.Collections.Generic; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class OSGiftModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity { VipModel vipModel @@ -339,5 +339,5 @@ public int limit; } } } }