System/OpenServerActivity/OpenServerActivityCenter.cs
@@ -1,11 +1,11 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { //修改成控制多个活动模块,如精彩活动模板1,精彩活动模板2 [XLua.LuaCallCSharp] public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter> { public event Action openServerActivityStateChange; @@ -149,7 +149,6 @@ } } [XLua.CSharpCallLua] public interface IOpenServerActivity { bool IsOpen { get; } @@ -159,5 +158,5 @@ event Action<int> onStateUpdate; } } }