| | |
| | | {
|
| | | base.OnPreOpen();
|
| | | DisplayButtons();
|
| | | var petHorseAwaking = LuaUtility.Global.Get<IPetHorseAwaking>("PetHorseAwakingModel");
|
| | | petHorseAwaking.onFuncStateUpdate += OnFuncStateUpdate;
|
| | | ILRuntimeUtility.Instance.ModelInvoke("PetHorseAwakingModel", "AddFuncStateUpdate", this);
|
| | | }
|
| | |
|
| | | protected override void OnPreClose()
|
| | | {
|
| | | var petHorseAwaking = LuaUtility.Global.Get<IPetHorseAwaking>("PetHorseAwakingModel");
|
| | | petHorseAwaking.onFuncStateUpdate -= OnFuncStateUpdate;
|
| | | ILRuntimeUtility.Instance.ModelInvoke("PetHorseAwakingModel", "RemoveFuncStateUpdate", this);
|
| | | base.OnPreClose();
|
| | | }
|
| | |
|
| | |
| | |
|
| | | private void DisplayButtons()
|
| | | {
|
| | | var type = ILLauncherProxy.Instance.appdomain.LoadedTypes["PetHorseAwakingModel"];
|
| | | var get_Instance = type.GetMethod("get_Instance", 0);
|
| | | var isOpenM = type.GetMethod("IsOpen", 0);
|
| | | var instance = ILLauncherProxy.Instance.appdomain.Invoke(get_Instance, null);
|
| | | //var type = ILLauncherProxy.Instance.appdomain.LoadedTypes["PetHorseAwakingModel"];
|
| | | //var get_Instance = type.GetMethod("get_Instance", 0);
|
| | | //var isOpenM = type.GetMethod("IsOpen", 0);
|
| | | //var instance = ILLauncherProxy.Instance.appdomain.Invoke(get_Instance, null);
|
| | | // var petHorseAwaking = LuaUtility.Global.Get<IPetHorseAwaking>("PetHorseAwakingModel");
|
| | | if (instance != null)
|
| | | {
|
| | | var isOpen = (bool)ILLauncherProxy.Instance.appdomain.Invoke(isOpenM, instance);
|
| | | m_FunctionButtons[2].gameObject.SetActive(isOpen);
|
| | | m_FunctionButtons[2].state = isOpen ? TitleBtnState.Normal : TitleBtnState.Locked;
|
| | | }
|
| | | else
|
| | | {
|
| | | m_FunctionButtons[2].gameObject.SetActive(false);
|
| | | m_FunctionButtons[2].state = TitleBtnState.Locked;
|
| | | }
|
| | | //if (instance != null)
|
| | | //{
|
| | | var isOpen = ILRuntimeUtility.Instance.ModelInvoke<bool>("PetHorseAwakingModel", "IsOpen");
|
| | | m_FunctionButtons[2].gameObject.SetActive(isOpen);
|
| | | m_FunctionButtons[2].state = isOpen ? TitleBtnState.Normal : TitleBtnState.Locked;
|
| | | //}
|
| | | //else
|
| | | //{
|
| | | // m_FunctionButtons[2].gameObject.SetActive(false);
|
| | | // m_FunctionButtons[2].state = TitleBtnState.Locked;
|
| | | //}
|
| | | }
|
| | |
|
| | | private void OpenPetWin()
|
| | |
| | | functionOrder = 2;
|
| | | }
|
| | |
|
| | | private void OnFuncStateUpdate()
|
| | | public void OnFuncStateUpdate()
|
| | | {
|
| | | DisplayButtons();
|
| | | }
|