System/Team/GroupDungeonChallengeProcessor.cs
@@ -1,13 +1,13 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class GroupDungeonChallengeProcessor : SingletonMonobehaviour<GroupDungeonChallengeProcessor> public class GroupDungeonChallengeProcessor : SingletonMonobehaviour<GroupDungeonChallengeProcessor> { int mapId = 0; int lineId = 0; @@ -140,7 +140,7 @@ //} } } } }