System/Vip/OSTimeLimitGiftModel.cs
@@ -5,7 +5,7 @@ using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class OSTimeLimitGiftModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity { Dictionary<int, List<StoreConfig>> m_OSTimeLimitGifts = new Dictionary<int, List<StoreConfig>>();