System/Compose/New/ComposeFirstTypeCell.cs
@@ -36,7 +36,7 @@ if (index != -1) { redpoint.gameObject.SetActive(true); redpoint.redpointId = composeModel.secondTypeRedDict[secondType].id; redpoint.redpointId = composeModel.secondTypeRedDict[firstType * 100 + secondType].id; } else {