| | |
| | | {
|
| | | string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
|
| | | string _assetName = _suffix + name;
|
| | | AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
|
| | | _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
|
| | | _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _assetName) as GameObject;
|
| | | }
|
| | |
|
| | | if (_gameObject == null)
|
| | |
| | | else
|
| | | {
|
| | | string _bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, _effectModel.packageName);
|
| | | AssetInfo _assetInfo = new AssetInfo(_bundleName, _effectModel.fxName);
|
| | | _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
|
| | | _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _effectModel.fxName) as GameObject;
|
| | | }
|
| | |
|
| | | if (_gameObject == null)
|
| | |
| | | else
|
| | | {
|
| | | var bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, config.packageName);
|
| | | var assetInfo = new AssetInfo(bundleName, config.fxName);
|
| | | AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
|
| | | AssetBundleUtility.Instance.Co_LoadAsset(bundleName, config.fxName, _callBack);
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | }
|