少年修仙传客户端代码仓库
client_Hale
2018-10-29 0e58a81349c01afe2c74a587d2c7d63e7705feb5
Core/ResModule/InstanceResourcesLoader.cs
@@ -206,8 +206,7 @@
        {
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
            string _assetName = _suffix + name;
            AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _assetName) as GameObject;
        }
        if (_gameObject == null)
@@ -291,8 +290,7 @@
        else
        {
            string _bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, _effectModel.packageName);
            AssetInfo _assetInfo = new AssetInfo(_bundleName, _effectModel.fxName);
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
            _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _effectModel.fxName) as GameObject;
        }
        if (_gameObject == null)
@@ -333,10 +331,7 @@
        else
        {
            var bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, config.packageName);
            var assetInfo = new AssetInfo(bundleName, config.fxName);
            AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
            AssetBundleUtility.Instance.Co_LoadAsset(bundleName, config.fxName, _callBack);
        }
    }
}