| | |
| | | {
|
| | | if (m_CacheSkill.mainTarget != null)
|
| | | {
|
| | | m_StartHeadEffect = SFXPlayUtility.Instance.PlayBattleEffect(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, m_CacheSkill.mainTarget);
|
| | | m_StartHeadEffect = SFXPlayUtility.Instance.PlayEffectAsync(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, m_CacheSkill.mainTarget);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | return;
|
| | | }
|
| | |
|
| | | SFXController _controller = SFXPlayUtility.Instance.PlayBattleEffect(id, owner);
|
| | | // SFXController _controller = SFXPlayUtility.Instance.PlayBattleEffect(id, owner);
|
| | | SFXController _controller = SFXPlayUtility.Instance.PlayEffectAsync(id, owner);
|
| | |
|
| | | if (_controller)
|
| | | {
|
| | | _controller.SetAnimatorSpeed(m_EffectAnimatorSpeed);
|