Fight/Actor/State/SMB/STM_NormalAttack.cs
@@ -81,7 +81,7 @@ { if (BattleEffectPlayRule.Instance.CanPlay(_player.ServerInstID)) { m_StartHeadEffect = SFXPlayUtility.Instance.PlayBattleEffect(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, _player.SelectTarget); m_StartHeadEffect = SFXPlayUtility.Instance.PlayEffectAsync(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, _player.SelectTarget); } } }