System/WindowJump/WindowJumpMgr.cs
@@ -1835,6 +1835,9 @@ private void SecondRefresh() { if (!ConfigInitiator.done) return; if (DeadModel.playerIsDie && WindowCenter.Instance.IsOpen<MainInterfaceWin>() && dungeonModel.dungeonFightStage != DungeonFightStage.ExitPrepare)