| | |
| | | [XLua.LuaCallCSharp] |
| | | public class AnyCountDownUtility : SingletonMonobehaviour<AnyCountDownUtility> |
| | | { |
| | | private Stack<CDItem> m_FreeStack; |
| | | public List<CDItem> m_ActiveList; |
| | | public List<CDItem> m_CacheRemoveList; |
| | | |
| | | public void Initialize() |
| | | { |
| | | m_FreeStack = new Stack<CDItem>(); |
| | | m_ActiveList = new List<CDItem>(); |
| | | m_CacheRemoveList = new List<CDItem>(); |
| | | } |
| | | private Stack<CDItem> m_FreeStack = new Stack<CDItem>(); |
| | | public List<CDItem> m_ActiveList = new List<CDItem>(); |
| | | public List<CDItem> m_CacheRemoveList = new List<CDItem>(); |
| | | |
| | | public void Create(float cd, GActor target, UnityAction callback) |
| | | { |