Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -396,6 +396,10 @@ { PlayerDatas.Instance.FightRefreshPlayerHp((uint)_target.ActorInfo.SyncServerHp); } else { _target.ActorInfo.ResetHp((int)_target.ActorInfo.SyncServerHp, (short)_target.ActorInfo.SyncServerHpEx); } } // 延迟死亡