Fight/Actor/Skill/FlyObject/FlyObject.cs
@@ -84,6 +84,17 @@ return false; } PlayEffect(); #if UNITY_EDITOR SnxxzGame.Instance.AddOnDrawGizmosAction(OnDrawGizmos); #endif return true; } protected virtual void PlayEffect() { m_Ammo = SFXPlayUtility.Instance.Play(m_Config.ammoEffectId, m_Position, m_Direction); if (m_Ammo) { @@ -94,12 +105,6 @@ m_Ammo.transform.forward = m_Direction; } } #if UNITY_EDITOR SnxxzGame.Instance.AddOnDrawGizmosAction(OnDrawGizmos); #endif return true; } protected virtual void MovingHitted()