Fight/Actor/State/SMB/Dead_4.cs
@@ -4,6 +4,7 @@ { public uint killServerInstID; public Vector3 killerPos; public byte killHurtType; public int deadFlyId; private float m_EnterGroundHeight; @@ -68,6 +69,12 @@ { m_Factor = m_SoDeadFly.curve.keys[m_SoDeadFly.curve.length - 1].time; m_Factor = m_Factor / m_SoDeadFly.hDuration; if (GeneralDefine.AtkTypeIncreasePushDis.ContainsKey(killHurtType)) { m_Factor *= GeneralDefine.AtkTypeIncreasePushDis[killHurtType]; } m_FlyStartTime = Time.time; m_Step = 0; }