Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -378,7 +378,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, _hurtObj.AttackType); } else { @@ -404,7 +404,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClientList[i].AttackType); } } @@ -419,7 +419,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClntFightNpcList[i].AttackType); } } }