少年修仙传客户端代码仓库
client_Hale
2019-04-09 1168cfb5baf8ff6fa17e255a0b7fa0d7638f66c1
Utility/RuntimeLogUtility.cs
@@ -19,6 +19,8 @@
    public static bool s_SkillEffectLog = false;
    public static bool s_ShowMapLine = false;
    public static bool s_ShowZZAtkValue = false;
    public static bool s_ForceSupperHit = false;
    public static bool s_ForceLuckHit = false;
    public static bool s_forceAutoFight
    {
        get
@@ -209,7 +211,8 @@
        if (GUILayout.Button("测试寻路"))
        {
            Debug.Log(PathFinder.WalkAble(_start3, _end3));
            // Debug.Log(PathFinder.WalkAble(_start3, _end3));
            MapTransferUtility.Instance.MoveToNPC(10904012);
        }
        EditorGUILayout.LabelField("Log存储路径", RuntimeLogUtility.s_LogPath);
@@ -235,16 +238,16 @@
        RuntimeLogUtility.s_ShowZZAtkValue = EditorGUILayout.Toggle("显示助战伤害", RuntimeLogUtility.s_ShowZZAtkValue);
        RuntimeLogUtility.TEST_CLIENT_PVP = EditorGUILayout.Toggle("模拟客户端PVP状态", RuntimeLogUtility.TEST_CLIENT_PVP);
        RuntimeLogUtility.TEST_CLIENT_PVP_AI = EditorGUILayout.Toggle("模拟客户端PVP的AI状态", RuntimeLogUtility.TEST_CLIENT_PVP_AI);
        RuntimeLogUtility.s_ForceSupperHit = EditorGUILayout.Toggle("强制暴击", RuntimeLogUtility.s_ForceSupperHit);
        RuntimeLogUtility.s_ForceLuckHit = EditorGUILayout.Toggle("强制会心一击", RuntimeLogUtility.s_ForceLuckHit);
        if (GUILayout.Button("创建PVP敌方"))
        {
            // var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(10101003, E_ActorGroup.Enemy);
            // _npc.BornPos = _npc.Pos = PlayerDatas.Instance.hero.Pos;
            // _npc.ActorInfo.ResetHp(9999999, -1, 9999999);
            var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>(10103001, E_ActorGroup.Enemy);
            var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(10101002, E_ActorGroup.Enemy);
            _npc.BornPos = _npc.Pos = PlayerDatas.Instance.hero.Pos;
            _npc.ActorInfo.ResetHp(5, -1, 5);
            // var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>(10103001, E_ActorGroup.Enemy);
            // GActorPlayerBase.PlayerInfo _playerInfo = new GActorPlayerBase.PlayerInfo();
            // _playerInfo.maxHp = (uint)PlayerDatas.Instance.extersion.MaxMP;
@@ -278,11 +281,13 @@
            // };
            // GAMgr.Instance.ReqClntPlayer<GA_PVPClientPlayer>(_playerInfo, E_ActorGroup.Player);
            // AdventureStage.Instance.Enter();
        }
        if (GUILayout.Button("重置PVP敌方"))
        {
            GA_PVPClientPlayer.Reset();
            // GA_PVPClientPlayer.Reset();
            // AdventureStage.Instance.Exit();
        }
        _navChkPos = EditorGUILayout.Vector3Field("检测点", _navChkPos);