System/CrossServerOneVsOne/CrossServerOneVsOneWaitPlayerCoolDownWin.cs
@@ -61,7 +61,11 @@ private void OnBeginTimeEvent(DungeonCoolDownType _type) { if (_type != DungeonCoolDownType.WaitPlayer) { { if (m_CoolDownContainer.gameObject.activeInHierarchy) { m_CoolDownContainer.gameObject.SetActive(false); } return; }