Utility/UIUtility.cs
@@ -5,9 +5,10 @@ using UnityEngine.EventSystems; using Snxxz.UI; [XLua.LuaCallCSharp] public static class UIUtility { [XLua.LuaCallCSharp] public static GameObject CreateWidget(string _sourceName, string _name) { var prefab = UILoader.LoadPrefab(_sourceName);