| | |
| | | get { return wait; }
|
| | | set { wait = value; }
|
| | | }
|
| | |
|
| | | public bool isOpenPanel = true;
|
| | | public bool IsOpenPanel
|
| | | {
|
| | | get { return isOpenPanel; }
|
| | | set { isOpenPanel = value; }
|
| | | }
|
| | |
|
| | | public override void Init()
|
| | | {
|
| | | AuctionLogicUtil.Initialize();
|
| | |
| | | }
|
| | | return score;
|
| | | }
|
| | |
|
| | | public bool WhetherEquipped(int equipLevel, int equipPlace)//是否显示需要
|
| | | {
|
| | | bool isBool = false;
|
| | | string equipGuid = string.Empty;
|
| | | var equipSet = equipModel.GetEquipSet(equipLevel);
|
| | | if (equipSet == null)
|
| | | {
|
| | | return true;
|
| | | }
|
| | | equipGuid = equipSet.GetEquip(equipPlace);
|
| | | isBool = !string.IsNullOrEmpty(equipGuid);
|
| | | return isBool;
|
| | | }
|
| | |
|
| | | public bool IsItemWarmUp(AuctionItem item)
|
| | | {
|
| | | var config = AuctionItemConfig.Get(item.itemId);
|
| | | if (config == null)
|
| | | {
|
| | | return false;
|
| | | }
|
| | | var ts = TimeUtility.ServerNow - item.putAwayTime;
|
| | | return ts.TotalMinutes < config.NoticeSaleMinutes;
|
| | | }
|
| | | } |
| | | |
| | | } |
| | | |
| | | |