Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
@@ -67,9 +67,9 @@ UpdateQuickSkill(data); for (int i = 0; i < GeneralConfig.Instance.EarlierGetTreasure.Count; i++) for (int i = 0; i < GeneralDefine.EarlierGetTreasure.Count; i++) { var _treasureId = GeneralConfig.Instance.EarlierGetTreasure[i]; var _treasureId = GeneralDefine.EarlierGetTreasure[i]; var _mapId = treasureModel.GetMapIdByTreasure(_treasureId); if (PlayerDatas.Instance.baseData.MapID == _mapId) {