少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-18 1868bc632a9134b6891d4fc5f427e3f280b9e973
Core/ResModule/GameObjectPoolManager.cs
@@ -147,8 +147,8 @@
    public GameObject RequestDefaultPet()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[2][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
                                                             GeneralDefine.ModeDefaultConfig[2][1]);
        if (!_prefab)
        {
@@ -157,16 +157,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[2][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[2][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[2][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[2][0];
        return _pool.Request();
    }
    public GameObject RequestDefaultFightNpc()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[1][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
                                                             GeneralDefine.ModeDefaultConfig[1][1]);
        if (!_prefab)
        {
@@ -175,16 +175,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[1][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[1][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[1][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[1][0];
        return _pool.Request();
    }
    public GameObject RequestDefaultFuncNpc()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[0][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
                                                             GeneralDefine.ModeDefaultConfig[0][1]);
        if (!_prefab)
        {
@@ -193,16 +193,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[0][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[0][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[0][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[0][0];
        return _pool.Request();
    }
    public void ReleaseDefaultPet(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[2][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
                                                             GeneralDefine.ModeDefaultConfig[2][1]);
        if (!_prefab)
        {
            return;
@@ -218,8 +218,8 @@
    public void ReleaseDefaultHorse(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[3][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[3][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[3][0],
                                                             GeneralDefine.ModeDefaultConfig[3][1]);
        if (!_prefab)
        {
            return;
@@ -235,8 +235,8 @@
    public void ReleaseDefaultFightNPC(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[1][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
                                                             GeneralDefine.ModeDefaultConfig[1][1]);
        if (!_prefab)
        {
@@ -253,8 +253,8 @@
    public void ReleaseDefaultFuncNPC(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[0][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
                                                             GeneralDefine.ModeDefaultConfig[0][1]);
        if (!_prefab)
        {