| | |
| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
|
| | | GeneralConfig.Instance.ModeDefaultConfig[1][1]);
|
| | | GeneralDefine.ModeDefaultConfig[1][1]);
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| | | }
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| | |
|
| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
|
| | | GeneralConfig.Instance.ModeDefaultConfig[0][1]);
|
| | | GeneralDefine.ModeDefaultConfig[0][1]);
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| | | }
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| | |
|
| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
|
| | | GeneralConfig.Instance.ModeDefaultConfig[3][1]);
|
| | | GeneralDefine.ModeDefaultConfig[3][1]);
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| | | }
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| | |
|
| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
|
| | | GeneralConfig.Instance.ModeDefaultConfig[2][1]);
|
| | | GeneralDefine.ModeDefaultConfig[2][1]);
|
| | | }
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| | |
|
| | | public static GameObject LoadDefaultFightNPC()
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| | | {
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| | | return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
|
| | | GeneralConfig.Instance.ModeDefaultConfig[1][1]);
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| | | return LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
|
| | | GeneralDefine.ModeDefaultConfig[1][1]);
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| | | }
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| | |
|
| | | public static GameObject LoadDefaultFuncNPC()
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| | | {
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| | | return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
|
| | | GeneralConfig.Instance.ModeDefaultConfig[0][1]);
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| | | return LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
|
| | | GeneralDefine.ModeDefaultConfig[0][1]);
|
| | | }
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| | |
|
| | | public static GameObject LoadDefaultHorse()
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| | | {
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| | | return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[3][0],
|
| | | GeneralConfig.Instance.ModeDefaultConfig[3][1]);
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| | | return LoadMob(GeneralDefine.ModeDefaultConfig[3][0],
|
| | | GeneralDefine.ModeDefaultConfig[3][1]);
|
| | | }
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| | |
|
| | | public static GameObject LoadDefaultPet()
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| | | {
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| | | return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
|
| | | GeneralConfig.Instance.ModeDefaultConfig[2][1]);
|
| | | return LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
|
| | | GeneralDefine.ModeDefaultConfig[2][1]);
|
| | | }
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| | |
|
| | | public static GameObject LoadNpcPrefab(int npcID)
|