Fight/Actor/HeroBehaviour.cs
@@ -268,7 +268,7 @@ public int DoCommonAttack() { if (Time.realtimeSinceStartup - m_LastCommonAtkTime > GeneralConfig.Instance.ResetComAtkTime) if (Time.realtimeSinceStartup - m_LastCommonAtkTime > GeneralDefine.ResetComAtkTime) { m_Hero.nextComAtkIndex = 0; } @@ -1000,7 +1000,7 @@ if (!PreFightMission.Instance.IsFinished()) { _chkDistance = GeneralConfig.Instance.PrefightAtkRange; _chkDistance = GeneralDefine.PrefightAtkRange; } SkillHelper.EffectValue _effectValue;