Fight/Actor/Skill/AttackHandler.cs
@@ -25,11 +25,11 @@ int _hitEffectId = -1; Skill _skill = attacker.SkillMgr.Get(skillID); foreach (var _buffId in GeneralConfig.Instance.BuffToHitEffect.Keys) foreach (var _buffId in GeneralDefine.BuffToHitEffect.Keys) { if (_skill.cacheBuffList.Contains(_buffId)) { _hitEffectId = GeneralConfig.Instance.BuffToHitEffect[_buffId]; _hitEffectId = GeneralDefine.BuffToHitEffect[_buffId]; break; } }