Fight/GameActor/BattleEffectPlayRule.cs
@@ -11,15 +11,15 @@ { if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High) { return GeneralConfig.Instance.highQualityCount; return GeneralDefine.highQualityCount; } else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium) { return GeneralConfig.Instance.medQualityCount; return GeneralDefine.medQualityCount; } else { return GeneralConfig.Instance.lowQualityCount; return GeneralDefine.lowQualityCount; } } }