Fight/GameActor/GAStaticDefine.cs
@@ -343,7 +343,7 @@ { if (target is GActorPlayerBase) { int[] _grounp = GeneralConfig.Instance.RealmGroup; int[] _grounp = GeneralDefine.RealmGroup; for (int i = 0; i < _grounp.Length; ++i) { if (PlayerDatas.Instance.baseData.realmLevel > _grounp[i]) @@ -367,7 +367,7 @@ { if (caster is GActorPlayerBase) { int[] _grounp = GeneralConfig.Instance.RealmGroup; int[] _grounp = GeneralDefine.RealmGroup; for (int i = 0; i < _grounp.Length; ++i) { if (caster.ActorInfo.realm > _grounp[i])