Fight/GameActor/GA_NpcClientFightBoss.cs
@@ -83,7 +83,7 @@ { base.PlayHurtAudio(attacker); if (Time.time - m_LastPlayTime > GeneralConfig.Instance.PlayBossHurtInterval) if (Time.time - m_LastPlayTime > GeneralDefine.PlayBossHurtInterval) { if (m_AudioSource) {