Fight/GameActor/GA_NpcFightBoss.cs
@@ -91,7 +91,7 @@ { base.PlayHurtAudio(attacker); if (Time.time - m_LastPlayTime > GeneralConfig.Instance.PlayBossHurtInterval) if (Time.time - m_LastPlayTime > GeneralDefine.PlayBossHurtInterval) { if (m_AudioSource) {