Fight/GameActor/GA_Player.cs
@@ -246,7 +246,7 @@ //if (_dir != Vector3.zero) //{ // Quaternion _quaternion = Quaternion.LookRotation(_dir, Vector3.up); // Rotation = Quaternion.RotateTowards(Rotation, _quaternion, GeneralConfig.Instance.RotateSpeed); // Rotation = Quaternion.RotateTowards(Rotation, _quaternion, GeneralDefine.RotateSpeed); // destForward = _dir; //}