Fight/GameActor/GActor.cs
@@ -459,7 +459,7 @@ if (_dir != Vector3.zero) { Quaternion _quaternion = Quaternion.LookRotation(_dir, Vector3.up); Rotation = Quaternion.RotateTowards(Rotation, _quaternion, GeneralConfig.Instance.RotateSpeed); Rotation = Quaternion.RotateTowards(Rotation, _quaternion, GeneralDefine.RotateSpeed); destForward = _dir; } float _deltaDis = ActorInfo.moveSpeed * Time.deltaTime;