| | |
| | | switch (currentDungeonId)
|
| | | {
|
| | | case 31160:
|
| | | if (GeneralConfig.Instance.ancientGrandTotalAchievements.Contains(achieveId)
|
| | | || GeneralConfig.Instance.ancientContinueKillAchievements.Contains(achieveId))
|
| | | if (GeneralDefine.ancientGrandTotalAchievements.Contains(achieveId)
|
| | | || GeneralDefine.ancientContinueKillAchievements.Contains(achieveId))
|
| | | {
|
| | | ShowAncientAchieve();
|
| | | }
|
| | |
| | |
|
| | | private void ShowAncientAchieve()
|
| | | {
|
| | | ParseAchieve(GeneralConfig.Instance.ancientGrandTotalAchievements, m_Achievements[0]);
|
| | | ParseAchieve(GeneralConfig.Instance.ancientContinueKillAchievements, m_Achievements[1]);
|
| | | ParseAchieve(GeneralDefine.ancientGrandTotalAchievements, m_Achievements[0]);
|
| | | ParseAchieve(GeneralDefine.ancientContinueKillAchievements, m_Achievements[1]);
|
| | | }
|
| | |
|
| | | private void ParseAchieve(List<int> _achieveList, AchievementDesc _achievement)
|