System/FairyAu/FairyLeagueResPointBehaviour.cs
@@ -278,7 +278,7 @@ } float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _npc.Pos); float _chkDist = GeneralConfig.Instance.CloseNpcDist + _npcConfig.ModelRadius + 0.3f; float _chkDist = GeneralDefine.CloseNpcDist + _npcConfig.ModelRadius + 0.3f; if (_chkDistSqrt <= Mathf.Pow(_chkDist, 2)) {