| | |
| | | var randomIndex = UnityEngine.Random.Range(0, mapResConfig.LoadingBG.Length > 1 ? mapResConfig.LoadingBG.Length + 1 : 1);
|
| | | if (randomIndex == mapResConfig.LoadingBG.Length)
|
| | | {
|
| | | m_BackGround.SetSprite(GeneralConfig.Instance.LoadLV);
|
| | | m_BackGround.SetSprite(GeneralDefine.LoadLV);
|
| | | m_ContainerFunctions.gameObject.SetActive(true);
|
| | | var functions = GetShowFunctions(PlayerDatas.Instance.baseData.LV == 0 ? PlayerDatas.Instance.loginInfo.LV : PlayerDatas.Instance.baseData.LV);
|
| | | for (int i = 0; i < m_FunctionShows.Length; i++)
|