System/MainInterfacePanel/SkillContainerResetTimer.cs
@@ -27,7 +27,7 @@ } timer += Time.deltaTime; if (timer > GeneralConfig.Instance.mainWinSkillResetTime) if (timer > GeneralDefine.mainWinSkillResetTime) { WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton(); this.gameObject.SetActive(false);