| | |
| | | m_HighestFloor.text = Language.Get("RuneTower17", StringUtility.Contact(towerConfig.TowerName, floorConfig.FloorName));
|
| | |
|
| | | var completedTime = dailyQuestModel.GetDailyQuestCompletedTimes((int)DailyQuestType.RuneTowerSweep);
|
| | | var surplusTime = GeneralConfig.Instance.runeTowerSweepBuyTimes - Mathf.Clamp(completedTime - 1, 0, int.MaxValue);
|
| | | var surplusTime = GeneralDefine.runeTowerSweepBuyTimes - Mathf.Clamp(completedTime - 1, 0, int.MaxValue);
|
| | | m_SurplusTimes.text = Language.Get("RuneTower18", surplusTime);
|
| | | m_MoneyTip.text = Language.Get("RuneTower19", GeneralConfig.Instance.runeTowerSweepBuyPrice);
|
| | | m_MoneyTip.text = Language.Get("RuneTower19", GeneralDefine.runeTowerSweepBuyPrice);
|
| | | }
|
| | |
|
| | | private void BuyTime()
|
| | |
| | | private bool TestBuyTime(out int _error)
|
| | | {
|
| | | //1.绑玉和仙玉之和不足;2.仙玉不足;3.次数不足
|
| | | var moneyNeed = GeneralConfig.Instance.runeTowerSweepBuyPrice;
|
| | | var moneyNeed = GeneralDefine.runeTowerSweepBuyPrice;
|
| | | var moneyOwn = PlayerDatas.Instance.baseData.Gold + PlayerDatas.Instance.baseData.GoldPaper;
|
| | | if (moneyOwn < moneyNeed)
|
| | | {
|
| | |
| | | WindowCenter.Instance.Open<RechargeTipWin>();
|
| | | break;
|
| | | case 2:
|
| | | var moneyNeed = GeneralConfig.Instance.runeTowerSweepBuyPrice;
|
| | | var moneyNeed = GeneralDefine.runeTowerSweepBuyPrice;
|
| | | var moneyOwn = PlayerDatas.Instance.baseData.GoldPaper;
|
| | | var moneyLack = moneyNeed - moneyOwn;
|
| | | ConfirmCancel.ShowPopConfirm(
|