| | |
| | | case PlayerDataRefresh.HP:
|
| | | case PlayerDataRefresh.MaxHP:
|
| | | var percent = PlayerDatas.Instance.extersion.MaxHP <= 0 ? 1 : PlayerDatas.Instance.baseData.HP / (float)PlayerDatas.Instance.extersion.MaxHP;
|
| | | if (percent <= GeneralConfig.Instance.lowHpRemind * 0.01f)
|
| | | if (percent <= GeneralDefine.lowHpRemind * 0.01f)
|
| | | {
|
| | | WindowCenter.Instance.Open<NearDeathWin>(true);
|
| | | }
|
| | |
| | | base.LateUpdate();
|
| | |
|
| | | var percent = PlayerDatas.Instance.extersion.MaxHP <= 0 ? 1 : PlayerDatas.Instance.baseData.HP / (float)PlayerDatas.Instance.extersion.MaxHP;
|
| | | m_AudioSource.enabled = m_Effect.enabled = PlayerDatas.Instance.baseData.HP > 0 && percent <= GeneralConfig.Instance.lowHpRemind * 0.01f;
|
| | | m_AudioSource.enabled = m_Effect.enabled = PlayerDatas.Instance.baseData.HP > 0 && percent <= GeneralDefine.lowHpRemind * 0.01f;
|
| | | m_AudioSource.volume = SystemSetting.Instance.GetSoundEffect();
|
| | | }
|
| | |
|