System/Treasure/TreasureData.cs
@@ -157,9 +157,9 @@ continue; } for (int j = 0; j < GeneralConfig.Instance.openJobs.Length; j++) for (int j = 0; j < GeneralDefine.openJobs.Length; j++) { var job = GeneralConfig.Instance.openJobs[j]; var job = GeneralDefine.openJobs[j]; List<TreasurePotential> tempPotentials; if (jobToPotentials.ContainsKey(job)) {