System/Welfare/PrayerModel.cs
@@ -316,7 +316,7 @@ public void UpdateRedPoint() { redpoint.state = RedPointState.None; if (PlayerDatas.Instance.baseData.LV < GeneralConfig.Instance.prayerRedpointLimitLv) if (PlayerDatas.Instance.baseData.LV < GeneralDefine.prayerRedpointLimitLv) { return; }