| | |
| | |
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| | | public static GameObject LoadUIGodWeapon(int _type)
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| | | {
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| | | var prefab = UILoader.LoadPrefab(GeneralConfig.Instance.godWeaponMobs[_type]);
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| | | var prefab = UILoader.LoadPrefab(GeneralDefine.godWeaponMobs[_type]);
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| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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| | | var model = pool.Request();
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| | |
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| | |
| | | {
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| | | return;
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| | | }
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| | | if (!GeneralConfig.Instance.godWeaponMobs.ContainsKey(_type))
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| | | if (!GeneralDefine.godWeaponMobs.ContainsKey(_type))
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| | | {
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| | | return;
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| | | }
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| | | var prefab = UILoader.LoadPrefab(GeneralConfig.Instance.godWeaponMobs[_type]);
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| | | var prefab = UILoader.LoadPrefab(GeneralDefine.godWeaponMobs[_type]);
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| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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| | |
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| | | var animator = _model.GetComponent<Animator>();
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