少年修仙传客户端代码仓库
Core/NetworkPackage/Socket/ClientSocketController.cs
@@ -9,8 +9,7 @@
public class ClientSocketController
{
    Socket m_Socket;
    public Socket socket
    {
    public Socket socket {
        get { return m_Socket; }
    }
@@ -205,6 +204,7 @@
    }
    static byte[] vCmdBytes = new byte[2];
    /// <summary>
    /// 阅读信息
    /// </summary>
@@ -249,16 +249,28 @@
                vPackBytes = new byte[vBodyLeng];
                Array.Copy(fixBytes, vReadIndex + 6, vPackBytes, 0, vBodyLeng); // 提取包的字节内容
                                                                                // 完整的包则读包
                vNetpack = PackageRegedit.TransPack(vPackBytes);
                if (vNetpack != null)
                {
                    if (DebugEx.EnableNetLog)
                    {
                        DebugEx.NetLogFormat("收包:{0}", vNetpack.GetType().Name);
                    }
                    GameNetSystem.Instance.PushPackage(vNetpack);
                vPackBytes = GameNetEncode.BaseXorSub(vPackBytes);
                Array.Copy(vPackBytes, 0, vCmdBytes, 0, 2);
                var cmd = (ushort)((ushort)(vCmdBytes[0] << 8) + vCmdBytes[1]);
                if (PackageRegedit.Contain(cmd))
                {
                    vNetpack = PackageRegedit.TransPack(cmd, vPackBytes);
                    if (vNetpack != null)
                    {
                        if (DebugEx.EnableNetLog)
                        {
                            DebugEx.NetLogFormat("收包:{0}", vNetpack.GetType().Name);
                        }
                        GameNetSystem.Instance.PushPackage(vNetpack);
                    }
                }
                else
                {
                    CSharpCallLua.OnRecieveLuaNetPackage(cmd, vPackBytes);
                }
                vReadIndex += 6 + vBodyLeng;
            }
        }