| | |
| | | UILoader.LoadPrefab(_actorShowConfig.cam);
|
| | | }
|
| | |
|
| | | public void CreateAllMissionNpc()
|
| | | {
|
| | | if (s_MissionDict.Count == 0)
|
| | | {
|
| | | return;
|
| | | }
|
| | |
|
| | | foreach (var _mission in s_MissionDict.Values)
|
| | | {
|
| | | if (_mission.status == 1)
|
| | | {
|
| | | HandlerMission(_mission.id);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public void HandleNewPlayerMission(H0820_tagMissionDict h0820)
|
| | | {
|
| | | if (h0820.MissionID == 1)
|
| | |
| | |
|
| | | public void Start()
|
| | | {
|
| | | mDestroy = false;
|
| | | NewGuideModel _model = ModelCenter.Instance.GetModel<NewGuideModel>();
|
| | | _model.arrowScale = 1;
|
| | |
|
| | |
| | | GA_Hero _hero = PlayerDatas.Instance.hero;
|
| | | while (true)
|
| | | {
|
| | | if (mDestroy)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | | if (_hero.IsIdle())
|
| | | {
|
| | | break;
|
| | | }
|
| | | yield return null;
|
| | | }
|
| | | PlayerDatas.Instance.hero.MoveToPosition(pos);
|
| | | if (!mDestroy)
|
| | | {
|
| | | PlayerDatas.Instance.hero.MoveToPosition(pos);
|
| | | }
|
| | | }
|
| | |
|
| | | private void HandlerMission(uint missionId)
|
| | |
| | |
|
| | | if (s_MissionDict.ContainsKey(missionId))
|
| | | {
|
| | | DesignDebug.LogFormat("已经创建过的任务ID: {0}", missionId);
|
| | | return;
|
| | | }
|
| | |
|
| | |
| | |
|
| | | DesignDebug.Log("前期结束...");
|
| | | }
|
| | | private bool mDestroy = false;
|
| | | public void Destroy()
|
| | | {
|
| | | mDestroy = true;
|
| | | if (m_FuncNpc != null)
|
| | | {
|
| | | GAMgr.Instance.ServerDie(m_FuncNpc.ServerInstID);
|
| | | GAMgr.Instance.Release(m_FuncNpc);
|
| | | m_FuncNpc = null;
|
| | | }
|
| | |
|
| | | missionNpcDict.Clear();
|
| | | s_MissionDict.Clear();
|
| | | s_MissionImpasseDict.Clear();
|
| | | refreshNpcHandlerList.Clear();
|
| | |
|
| | | if (m_SimpleTransfer)
|
| | | {
|
| | | Object.Destroy(m_SimpleTransfer.gameObject);
|
| | | m_SimpleTransfer = null;
|
| | | }
|
| | |
|
| | | if (m_ObstacleEffect)
|
| | | {
|
| | | Object.Destroy(m_ObstacleEffect.gameObject);
|
| | | m_ObstacleEffect = null;
|
| | | }
|
| | |
|
| | | if (m_HuaShouEffect)
|
| | | {
|
| | | Object.Destroy(m_HuaShouEffect.gameObject);
|
| | | m_HuaShouEffect = null;
|
| | | }
|
| | |
|
| | | if (m_FabaoEffect)
|
| | | {
|
| | | SFXPlayUtility.Instance.Release(m_FabaoEffect);
|
| | | m_FabaoEffect = null;
|
| | | }
|
| | |
|
| | | // 资源卸载
|
| | | if (!AssetSource.sceneFromEditor)
|
| | | {
|
| | | UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync("Map000_Xsdt");
|
| | | AssetBundleUtility.Instance.UnloadAssetBundle("maps/map000_xsdt", true, false);
|
| | | }
|
| | |
|
| | | List<GActor> _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFightNorm);
|
| | | if (_list != null)
|
| | | {
|
| | | for (int i = _list.Count - 1; i >= 0; --i)
|
| | | {
|
| | | GAMgr.Instance.ServerDie(_list[i].ServerInstID);
|
| | | GAMgr.Instance.Release(_list[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFightBoss);
|
| | | if (_list != null)
|
| | | {
|
| | | for (int i = _list.Count - 1; i >= 0; --i)
|
| | | {
|
| | | GAMgr.Instance.ServerDie(_list[i].ServerInstID);
|
| | | GAMgr.Instance.Release(_list[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcClientFunc);
|
| | | if (_list != null)
|
| | | {
|
| | | for (int i = _list.Count - 1; i >= 0; --i)
|
| | | {
|
| | | GAMgr.Instance.ServerDie(_list[i].ServerInstID);
|
| | | GAMgr.Instance.Release(_list[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1000);
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1003);
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1006);
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1007);
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1008);
|
| | | GameObjectPoolManager.Instance.UnLoadNPC(1009);
|
| | |
|
| | | if (!AssetSource.mobFromEditor)
|
| | | {
|
| | | AssetBundleUtility.Instance.UnloadAssetBundle("mob/prefab_race_n017a", true, true);
|
| | | }
|
| | | }
|
| | |
|
| | | private SimpleMapTrasfer CreateTransfer()
|
| | | {
|