Fight/Stage/Dungeon/DungeonStage.cs
@@ -122,7 +122,7 @@ CameraController.Instance.StopShake(); } PreFightMission.Instance.refreshNpcHandlerList.Clear(); PreFightMission.Instance.Destroy(); GAMgr.Instance.UnInit(); DropItemManager.ReleaseAll(); SFXPlayUtility.Instance.Unitialize();